Unreal Engine Cinematic Creator: Video Game Design Course

Learn How To Use Sequencer to Create Cinematic Cut Scenes and Gameplay Moments for Video Games in Unreal Engine 4.

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Unreal Engine Cinematic Creator: Video Game Design Course

Learn How To Use Sequencer to Create Cinematic Cut Scenes & Gameplay Moments for Video Games in Unreal Engine 4.

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Make your own cinematic moments using Unreal Engine 4's Sequencer Tool.

Sequencer (which is included with the Unreal Editor - no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world.

In this course you will be able to do the following:

  • Create your own non-interactive cut scene which is triggered from gameplay.
  • Compose interesting camera shots and animate your cameras as if you were Steven Spielberg's personal camera operator.
  • Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?).
  • Create simple gameplay systems such as allowing the player to open doors when they run near them.
  • Create animation sequences and render them to movie format so that you can make your own short films if you so desired.

And along the way we'll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes


What you'll learn on this course:

  • How to use Sequencer in Unreal Engine
  • How to create a fully functioning cut scene which is triggered from gameplay
  • How to create interactive and non-interactive cut scenes
  • How to animate cameras to create interesting emotions for the player
  • How to use Sequencer for gameplay - for example opening doors or triggering elevators
  • How to use Unreal's library of free assets to make a cool looking portfolio piece

Your Instructor


Rick Davidson
Rick Davidson

Hi, I'm Rick, nice to meet you all. I've been making video games for a living for more than 2 decades as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.


Course Curriculum (5+ hours)


  Section 1 - The Basics (1 hours 4 minutes)
Available in days
days after you enroll
  • Preview
    Welcome To The Course (0:46)
  • Start
    Install Unreal Engine (2:58)
  • Start
    Community & Support (3:32)
  • Start
    Change Our Player's Hero (10:52)
  • Start
    UE 5.1 Warning: Importing Incompatible Assets
  • Start
    Build A Simple Reveal (12:09)
  • Start
    Highlight With Lights (13:42)
  • Start
    Quick Look At Cameras (7:26)
  • Start
    Blueprints & Trigger Volumes (13:17)
  Section 2 - Sequencer & Cameras (1 hours 34 minutes)
Available in days
days after you enroll
  • Preview
    Section 2 - Sequencer & Cameras (0:51)
  • Start
    Set Our Scene (8:00)
  • Start
    Sequencer Introduction (15:46)
  • Start
    Animating Cameras (11:15)
  • Start
    Auto-Keying Animations (11:23)
  • Start
    Animation Interpolation Options (3:11)
  • Start
    Using The Fade Track (4:36)
  • Start
    Cine Camera Settings (13:08)
  • Start
    Using Camera Rig Cranes (10:32)
  • Start
    Using Camera Rig Rails (5:41)
  • Start
    Render Sequence As A Video (10:17)
  Section 3 - Triggering Sequences (0 hours 58 minutes)
Available in days
days after you enroll
  • Preview
    Section Intro - Triggering Sequences (0:36)
  • Start
    Trigger Sequence From Gameplay (7:10)
  • Start
    Disable Player Control (8:41)
  • Start
    Trigger Objects To Move (11:42)
  • Start
    Automatic Doors With Sequencer (9:26)
  • Start
    Looping Platform With Sequencer (11:33)
  • Start
    Add SFX With Audio Track (3:28)
  • Start
    Add Music To Your Level (5:44)
  Section 4 - Making Cutscenes (1 hours 40 minutes)
Available in days
days after you enroll
  • Preview
    Section Intro - Making Cutscenes (0:51)
  • Start
    Camera Movement Terminology (8:48)
  • Start
    Understanding Shot Types (14:08)
  • Start
    Add Character Animations (9:28)
  • Start
    Translating Character Animations (9:43)
  • Start
    Toggle Sequencer Actor Visibility (7:58)
  • Start
    Storyboarding Your Scene (11:16)
  • Start
    Block Out Our Sequence (5:28)
  • Start
    Dialogue Subscenes Track (5:42)
  • Start
    Add Our Camera Cuts (13:57)
  • Start
    Triggering & Tidying (12:02)
  • Start
    Course Wrap Up (1:04)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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