Math For Video Games: The Fastest Way To Get Smarter At Math

Learn Math for Video Game Design and Coding through Solving Fun Video Game Problems

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Math For Video Games: The Fastest Way To Get Smarter At Math

Learn Math for Video Game Design & Coding through Solving Fun Video Game Problems

Bestseller 4.6 (564 ratings) 7,740 students

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Maths and video games go hand-in-hand. Video games are a practical, challenging, and fun way to sharpen your math skills. What's more, video games are like living math. From graphics and physics, to AI and movement, games are full of math.

Learn foundational math concepts relevant to game development. In the course we break it down and build it back up, block by block. For each skill you will start from an interesting real-world problem. You'll always understand why you're learning a concept, and feel motivated to solve the problem in hand. In the course you will learn:

The concepts learnt will help you create interesting scoring mechanics, have one object smoothly follow another, calculate the path of a projectile, target enemies using triangles and understand how random item drops work.

This course is the result of a successful Kickstarter, and consistent demand from our community of hundreds of thousands of students worldwide. There is a real need to improve math skills, not just for games, but for many areas of life. You'll be amazed how much more colourful the world looks as your math improves.

All the math you learn will be reinforced with quizzes. You'll write your own handwritten notes as you go, to help you remember your skills. We'll translate some of the math to pseudocode so you can see how it applies to C#, C++, Python and any other modern language.

Benefit from our world-class support from both other students, and the GameDev.tv team who are regularly engaged in the forums and Q&A section.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

Join us on this exciting journey now, you won't be disappointed


What you'll learn in this course:

  • How to write and solve equations relevant to game development.
  • Basic trigonometry the fun way, triangles, circles & stuff.
  • Enough vector math to make 2D and 3D games.
  • About imaginary & complex numbers, angles & quaternions.

Your Instructor


Gary Pettie
Gary Pettie

Gary is a self-proclaimed nerd who absolutely loves video games, maths, science, and technology.

He studied Computing & IT with the Open University and was first introduced to GameDev.tv in 2017, when he enrolled on the “Complete Unity Developer” course. Gary wanted to get serious about making games and a few months later he was a Unity certified developer and now runs his own indie game studio.

In his younger years, Gary worked as a professional musician and private guitar tutor and particularly enjoyed passing on his knowledge to others. So, when the opportunity arose to become a GameDev.tv instructor, he couldn’t pass up the chance to share his knowledge and passion with all of you!


Course Curriculum (17+ hours)


  Introduction & Arithmetic (2 hours 32 minutes)
Available in days
days after you enroll
  • Preview
    Welcome To The Course (1:00)
  • Start
    Addition & Subtraction (4:36)
  • Start
    Rounding (6:20)
  • Start
    Multiplication & Number Blocks (7:18)
  • Start
    Division (9:30)
  • Start
    Remainders (8:28)
  • Start
    BODMAS (3:39)
  • Start
    Quiz 1
  • Start
    Squaring, Cubing & Powers (9:31)
  • Start
    Sideways Calculators (6:09)
  • Start
    Squaring Decimals (4:23)
  • Start
    Reversing Powers (7:40)
  • Start
    Quiz 2
  • Start
    Charts & Graphs 101 (8:46)
  • Start
    Area Under Chart 101 (6:20)
  • Start
    Gradient Of A Line (6:10)
  • Start
    Distance, Speed & Time (6:08)
  • Start
    Quiz 3
  • Start
    Rates Of Change (8:19)
  • Start
    The Magic of e (7:07)
  • Start
    Logarithms 101 (9:14)
  • Start
    Logarithms - Changing Base (4:55)
  • Start
    Factorials & Permutations (7:22)
  • Start
    Number Bases (7:06)
  • Start
    Scientific Notation (11:31)
  • Start
    How To Pass Your First Math Checkpoint (0:48)
  • Start
    Quiz 4
  Algebra and Equations (2 hours 2 minutes)
Available in days
days after you enroll
  • Preview
    Introduction: Algebra & Equations (0:59)
  • Start
    Algebra 101 (8:07)
  • Start
    Inequalities (8:28)
  • Start
    Plotting Graphs (5:43)
  • Start
    Gradient and Intercept (6:28)
  • Start
    Linear Equations (9:19)
  • Start
    Quiz 5
  • Start
    Graphing Simultaneous Equations (7:15)
  • Start
    Simultaneous Equations (Substitution) (5:23)
  • Start
    Simultaneous Equations (Elimination) (6:53)
  • Start
    Parallel Lines (7:21)
  • Start
    Quiz 6
  • Start
    Parabolas (4:47)
  • Start
    The Quadratic Equation (3:53)
  • Start
    Intercept Form (7:52)
  • Start
    The FOIL Method (4:28)
  • Start
    Vertex Form (7:48)
  • Start
    Quiz 7
  • Start
    Completing The Square Part 1 (5:27)
  • Start
    Completing The Square Part 2 (7:02)
  • Start
    Factoring Quadratics (8:48)
  • Start
    Less than Two Roots (5:31)
  • Start
    Quiz 8
  • Start
    Section Wrap-Up (1:13)
  Angles and Circles (1 hours 59 minutes)
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days after you enroll
  • Preview
    Introduction: Angles and Circles (1:10)
  • Start
    The Circle (3:50)
  • Start
    What is Pi? (5:38)
  • Start
    Degrees and Radians (10:17)
  • Start
    Triangles (7:13)
  • Start
    Quiz 9
  • Start
    Pythagorean Theorem (7:50)
  • Start
    Sine, Cosine, and Tangent Part 1 (7:56)
  • Start
    Sine, Cosine, and Tangent Part 2 (10:53)
  • Start
    SOH CAH TOA (11:13)
  • Start
    Quiz 10
  • Start
    The Sine Rule (11:00)
  • Start
    The Cosine Rule (7:32)
  • Start
    The Sine & Cosine Rules Explained (11:25)
  • Start
    Solving Any Triangle (3:48)
  • Start
    Quiz 11
  • Start
    Graphing Sine, Cosine, and Tangent (4:16)
  • Start
    Manipulating Sine Waves (8:51)
  • Start
    Combining Waves (5:16)
  • Start
    Quiz 12
  • Start
    Section Wrap-up (1:01)
  Vectors and Matrices (2 hours 22 minutes)
Available in days
days after you enroll
  • Preview
    Introduction: Vectors and Matrices (1:12)
  • Start
    Reading and Writing Vectors (9:54)
  • Start
    Magnitude vs Squared Magnitude (12:46)
  • Start
    Coordinate Systems (4:46)
  • Start
    Vector Addition (9:48)
  • Start
    Scalar Multiplication (6:35)
  • Start
    Quiz 13
  • Start
    Normalizing Vectors (5:12)
  • Start
    Zero Vectors (2:29)
  • Start
    Dot Product (13:05)
  • Start
    Cross Product (10:26)
  • Start
    Reflection (9:23)
  • Start
    Project on a Plane (8:50)
  • Start
    Quiz 14
  • Start
    What is a Matrix (6:07)
  • Start
    Addition and Scalar Multiplication (5:29)
  • Start
    Adjacency Matrix (6:14)
  • Start
    Matrix Multiplication (7:44)
  • Start
    Quiz 15
  • Start
    Identity Matrix (5:14)
  • Start
    Determinant (6:38)
  • Start
    Matrix Inverse (9:30)
  • Start
    Quiz 16
  • Start
    Section Wrap-Up (1:13)
  Rotation & Interpolation (1 hours 59 minutes)
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days after you enroll
  • Preview
    Introduction: Rotation and Interpolation (1:12)
  • Start
    Vector Direction (7:58)
  • Start
    Imaginary Numbers (8:07)
  • Start
    Complex Numbers (4:03)
  • Start
    Complex Multiplication (8:08)
  • Start
    Quiz 17
  • Start
    Polar Coordinates (7:18)
  • Start
    Rotation Matrix (6:59)
  • Start
    Euler Rotation (9:36)
  • Start
    Gimbal Lock (3:19)
  • Start
    Quiz 18
  • Start
    What are Quaternions? (4:33)
  • Start
    Quaternion Multiplication Part 1 (11:25)
  • Start
    Quaternion Multiplication Part 2 (7:07)
  • Start
    Quaternion Rotation Part 1 (6:53)
  • Start
    Quaternion Rotation Part 2 (7:33)
  • Start
    Quiz 19
  • Start
    LERP (7:35)
  • Start
    SLERP (11:34)
  • Start
    Easing Functions (5:30)
  • Start
    Quiz 20
  • Start
    Section Wrap-Up (1:03)
  Probability & Statistics (2 hours 24 minutes)
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days after you enroll
  • Preview
    Introduction: Probability and Statistics (1:05)
  • Start
    Exploring Data (5:20)
  • Start
    Percentages (10:23)
  • Start
    Sigma Notation (7:09)
  • Start
    Averages (7:51)
  • Start
    Outliers (4:53)
  • Start
    Quiz 21
  • Start
    Skewness (4:49)
  • Start
    Interquartile Range (8:08)
  • Start
    Standard Deviation (9:44)
  • Start
    Correlation (8:36)
  • Start
    Causation (3:08)
  • Start
    Normalizing Data (8:53)
  • Start
    Quiz 22
  • Start
    Probability 101 (8:12)
  • Start
    Consecutive Events (9:54)
  • Start
    Complement Rule (2:25)
  • Start
    Theoretical vs Experimental (4:36)
  • Start
    Quiz 23
  • Start
    The Law of Averages (8:06)
  • Start
    Bayes' Theorem (12:24)
  • Start
    Cumulative Distribution Function (6:07)
  • Start
    Elo Rating System (11:50)
  • Start
    Quiz 24
  • Start
    Section Wrap-Up (1:14)
  Power User Live Calls (4 hours 24 minutes)
Available in days
days after you enroll
  • Start
    That's All Folks (1:14)
  • Preview
    BONUS Lecture: Our Other Courses
  • Preview
    2019-08-27 Live Call 1 (29:04)
  • Preview
    2019-08-29 Live Call 2 (30:52)
  • Preview
    2019-09-03 Live Call 3 (Notes Only)
  • Preview
    2019-09-05 Live Call 4 (32:33)
  • Preview
    2019-09-10 Live Call 5 (16:41)
  • Preview
    2019-09-12 Live Call 6 (27:15)
  • Preview
    2019-09-17 Live Call 7 (45:36)
  • Preview
    2019-09-19 Live Call 8 (19:15)
  • Preview
    2019-09-24 Live Call 9 (42:00)
  • Preview
    2019-09-26 Live Call 10 (19:49)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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