2019-09-17 Live Call 7

Ensure people on call are on our platform. Discuss vectors and shaders. The Golden Ratio. A little rocket talk. Get excited about the content to come. Backspin Basketball Flies Off Dam - YouTube Visualizing quaternions (4d numbers) with stereographic projection - YouYube Does the Apple Logo Really Adhere To the Golden Ratio? - Gizmodo The Book of Shaders by Patricio Gonzalez Vivo & Jen Lowe Single-precision floating-point format - Wikipedia checked (C# Reference) Golden ratio - Wikipedia Saturn V - Wikipedia

Chat Transcript

22:00:30 From Ben Tristem To Jeff(privately) : https://courses.gamedev.tv/p/math-for-games/?coupon_code=C5E57E41C7F772BA1C5E9D3FE510AF
22:03:16 From Aaron Graham : Calary Canada
22:03:23 From Aaron Graham : Calgary :P
22:04:36 From Aaron Graham : When I looked into it it said I was expired.
22:04:53 From Aaron Graham : k
22:07:38 From Aaron Graham : Thanks
22:09:17 From Ben Tristem : https://www.youtube.com/watch?v=2OSrvzNW9FE
22:09:37 From Juan Aranda : Wouldn't it be advantageous to know vectors for shaders?
22:09:44 From Ben Tristem : Absolutely
22:10:05 From Ben Tristem : On quaternions: https://www.youtube.com/watch?v=d4EgbgTm0Bg
22:11:14 From Juan Aranda : RGBA?
22:11:21 From Juan Aranda : On Shaders
22:11:27 From Juan Aranda : Color spaces
22:11:33 From Juan Aranda : For special effects
22:11:51 From Juan Aranda : Yes, but those are the basics
22:12:05 From Juan Aranda : You need to feel comfortable with vectors
22:14:16 From Ben Tristem : https://gizmodo.com/does-the-apple-logo-really-adhere-to-the-golden-ratio-511410550
22:14:39 From Juan Aranda : https://thebookofshaders.com/13/
22:15:55 From Larry Tweed : Sorry I'm late
22:16:23 From Larry Tweed : Las Vegas :)
22:17:14 From Larry Tweed : Sorry, got a bunch going on here. No video or mic today
22:19:59 From Juan Aranda : IEEE 754
22:20:16 From Juan Aranda : https://en.wikipedia.org/wiki/Single-precision_floating-point_format
22:22:48 From Juan Aranda : Yay! live demos are tight!
22:23:00 From Ben Tristem : Checked for overflows: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/checked
22:25:38 From Ben Tristem : Aaron would like to see how to lead ahead of a target.
22:28:36 From Juan Aranda : Classical Physics
22:30:02 From Juan Aranda : Yup, There be dragons
22:31:06 From Juan Aranda : Chose your battles, is all about the requirements :D
22:37:29 From Ben Tristem : Fun discussion of rockets at the end.
22:38:14 From Larry Tweed : I remember the moon launches
22:38:20 From Larry Tweed : I'm old
22:39:09 From Ben Tristem : hehe
22:40:45 From Larry Tweed : Thanks Ben, thanks guys
22:40:50 From Juan Aranda : Thank you


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